Tonnage vs Battlevalue

After playing a few games via megamek using both drop weight and battle value as game pointage here's some of my thoughts:

Clanners and/or any force that packs advanced tech and powerful weapons will be severely handicapped using the Battle Value system. For the same pointage as 3 Clan Heavy Mechs your opponent can counter with 4 or more Assault Class inner sphere mechs! While that might seem like small fry when one considers that this is still a game using dice... no matter how fancy your equipment can be, the numbers game will insure that the Clan side will lose most of the time. (a single round of shooting from an Atlas can tear your madcat apart like it was paper. lol)

Using Drop Weight as your game pointage can easily highlight the fictional power of the Clans (and other advanced units) as they will pack more punch than an innersphere mech with the same pointage though they are not unbeatable. Part of me favors this method more.

Well it seems with both systems there's no real pure "Balance" that can be achieved as one side will always be handicapped by the system. Unless players agree to do some tweaks. There's also the matter of basic clan pilots starting out at 3/4 gunnery/piloting skills rather than the innersphere basic 4/5 value. (though 1 point doesn't really make such a huge difference on 2d6) lol. Using the Battle value system this can make an already expensive unit so much more expensive as using pilots with 3/4 will multiply the mech value by 1.25.

ex: Madcat Prime = 2,252 x 1.25 = 2,815
vs Atlas AS7-C = 1,650

:P nuff said...